Digital Media, Projection Design, and Technology for Theatre cover the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers, and university p ...
Digital Media, Projection Design, and Technology for Theatre cover the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers, and university professors of digital media in live performance provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies, and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage.
The book outlines the digital media/projection designer’s workflow into nine unique phases. From the very first steps of landing the job to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props are discussed.
The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design are offered in the context of the most commonly used content creation methods, photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size, and throw distance, using masks, warping content, and projection mapping, making this a complete guide to digital media and projection design today.
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