Man has always used it to create art in his first encounter with any technological thing! From the tools that the first humans made for hunting, and they immediately used them to make sculptures, etc., until this very computer became a tool for produ ...
Man has always used it to create art in his first encounter with any technological thing! From the tools that the first humans made for hunting, and they immediately used them to make sculptures, etc., until this very computer became a tool for producing artwork so quickly that the first theoretical article about computer art was written in 1961! However, computer art was not and is not like other traditional arts, and for many reasons, especially its philosophical, computational aspects, and technical and structural complexities, it is always in an aura of ambiguity, and only philosophers and aesthetic experts go to it and interpret, analyze and Explain it. The book "Philosophy of Computer Art" written by "Dominic McIver Lopes" is one of the best books that any art and aesthetics enthusiast can go to to understand the issues related to creating artwork with computers. This book, with particular comprehensiveness, addresses the questions raised regarding the artwork, meaning, language, forms of expression, the relationship between the computer artist and his audience, and the differences between this type of art and the artist with traditional art and its audience, as well as topics such as video games and whether these are art or not. No, and examines what they are and why. The philosophy of computer art is a detailed introduction to entering the world of new art aesthetics, which can create a tremendous change in our view of art in the contemporary time and the future.
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